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 Post subject: Guild Wars 2 character attribute data
PostPosted: Fri Nov 09, 2012 1:17 am 
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Joined: Fri Nov 09, 2012 12:52 am
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Guild Wars 2 character attribute data analysis: toughness and vitality of the trade-offs
Power: 916Precision: 916Toughness: guild wars 2 gold 916Vitality: 916Attack: 916 (Power 916 + Weapon Damage 0 + Condition 0)Critical Chance: 4% (Critical Chance 4 + Critical Damage 0)Armor: 916 (Toughness 916 + Defense 0)Health: 10,805 (Health 10,805 + HealingPower 0) for GuardianThe damage formula:(P + M * 35) * (WS/1000) * SC / (T + D) = TrueDamageP = Power, M = Might Floors, WS = Weapon Strength, SC = skill coefficient, T = Toughness, D = DefenseIt simply is the the attacker value divided by the bear side defense and final result of injury.
This focus is that the trade-offs guild wars 2 gold of Toughness and Vitality, Defense in the case of the full complement is fixed, it is not taken into account.Exception:Condition Damage and Healing these two points is not considered the final instructions in the article.Vulnerable and Critical According to foreign data show that the coefficient of relationship, so is not included in this analysis.Start the analysis:If you simplify the above formula, assuming the same value as the attacker, molecular unchanged abbreviated N, T + D is the Armor (hereinafter abbreviated A):
N / (T + D) = N / A.Less injury than buy guild wars 2 gold can be written as:The bear damage before (the the bear damage before the change - change after bear damage) / change= [N / A - N / (A + x)] / N / A= X / (A + x)Referred to as R.Here you can use 80, etc. into the basic properties of A = 916 as the base of comparison, but is not important for the calculation behind.If you imagine each plus 1:00 Vitality 10:00 HP will increase and enhance the rate of(HP +10) - HP / HP = 10 / HP
Each plus 1:00 Toughness, able to withstand damage increased total blood volume HP equal can withstand more than HP / (1-R), HP / 1-1 / (A +1)], to enhance rate(HP / [1-1 / (A +1)]-HP) / HPDescribed here, in order to calculate the conditions of the trade-offs of Toughness and Vitality, so the focus is under "effective, and the basis of values ​diablo 3 gold​and not directly related.By two formulas Rectifiable:(HP / [1-1 / (A +1)] - HP) / HP = 10 / HPAfter the calculation wasA = (1/10) HPThis means that when the A HP tenth, little choice Toughness or Vitality benefits are considerable.When A <(1/10) HP, increase the effectiveness of the A's is greater than V;A> (1/10) HP, increasing the effectiveness of the V is greater than A.
Checking:Take the basic quality checking, HP = 10,805, A = 916.Currently A <(1/10) HP, it is theoretically increase the benefits outweigh V A should.1 point increase A: (10805 / 1-1 / (916 +1)] - 10805) / 10805 = 0.0010917 = 0.10917%Increase 1:00 V: 10/10805 = .0009255 = .09255%Increasing A than V.If A = 1081, is slightly larger than the HP 1/10:1 point increase A: (10805 / [1-1 / (1081 +1)] - 10805) / 10805 = .0009251 = .09251%Increase 1:00 V: 10/10805 = .0009255 = .09255%Seen increasing V would be better.Conclusion & supplement:Try to balance HP and Armor to complete play two values , After be Healing and Vitality to do analysis, have greatly to share ^ ^It now appears, with a solution Condition skills can still try to Armor wow power leveling pulled (1/10) HP was better.


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